Export hair/splines to standalone

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Export hair/splines to standalone

Postby zullup » Sat Oct 17, 2020 9:16 am

zullup Sat Oct 17, 2020 9:16 am
Hello,

just tried to get my c4d scene working inside standalone because I want to use RNDR for rendering.
Unfortunately after exporting as .orbx, the standalone does not show the fur of my character.

What I also tried is to use alembic instead of the c4d hair but thats also not working.
I am using an octane tag with render as hair + octane material (everything works fine inside c4d, no matter if I use c4d hair or alembic)

I really do not want to use geometry instead - Does the standalone simply don't handle splines at all?

Please help me out here.
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Re: Export hair/splines to standalone

Postby aoktar » Sun Oct 18, 2020 9:53 pm

aoktar Sun Oct 18, 2020 9:53 pm
It supports hairs. You should have a specific case, not common. Test your scene during export by "show result in Live Viewer" option.
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Re: Export hair/splines to standalone

Postby bigskyedit » Mon Jul 19, 2021 5:40 pm

bigskyedit Mon Jul 19, 2021 5:40 pm
zullup wrote:Hello,

just tried to get my c4d scene working inside standalone because I want to use RNDR for rendering.
Unfortunately after exporting as .orbx, the standalone does not show the fur of my character.

What I also tried is to use alembic instead of the c4d hair but thats also not working.
I am using an octane tag with render as hair + octane material (everything works fine inside c4d, no matter if I use c4d hair or alembic)

I really do not want to use geometry instead - Does the standalone simply don't handle splines at all?

Please help me out here.


Did you ever figure this out?
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Re: Export hair/splines to standalone

Postby bepeg4d » Tue Jul 20, 2021 6:06 am

bepeg4d Tue Jul 20, 2021 6:06 am
Hi,
about exporting hair with Alembic to Standalone:
viewtopic.php?f=25&t=70240&p=354842&hilit=alembic+hair#p354842

ciao Beppe
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