Anime / Toon Shader development

Forums: Anime / Toon Shader development
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderator: aoktar

Anime / Toon Shader development

Postby protokol » Thu Apr 30, 2020 8:55 pm

protokol Thu Apr 30, 2020 8:55 pm
Hi Ahmet,

I was recently using the native C4D sketch and toon shader again and forgot how powerful this system is. All the options to randomly offset outlines and add noise to them, the different shader presets (cell, hatch etc) and being able to customize the dark stroke, light stroke and background colours - amazing.

Do you think that it is a possibility that any of these features could be incorporated into the upcoming anime kernel?

Cheers.
protokol
Licensed Customer
Licensed Customer
 
Posts: 38
Joined: Mon Aug 24, 2015 8:16 am

Re: Anime / Toon Shader development

Postby blastframe » Fri Jul 17, 2020 8:25 pm

blastframe Fri Jul 17, 2020 8:25 pm
protokol wrote:Hi Ahmet,

I was recently using the native C4D sketch and toon shader again and forgot how powerful this system is. All the options to randomly offset outlines and add noise to them, the different shader presets (cell, hatch etc) and being able to customize the dark stroke, light stroke and background colours - amazing.

Do you think that it is a possibility that any of these features could be incorporated into the upcoming anime kernel?

Cheers.


I agree, this would be incredible for NPR in Octane!
User avatar
blastframe
Licensed Customer
Licensed Customer
 
Posts: 178
Joined: Wed May 21, 2014 6:01 am
Location: Los Angeles, CA USA

Re: Anime / Toon Shader development

Postby Goldorak » Sat Jul 18, 2020 12:12 am

Goldorak Sat Jul 18, 2020 12:12 am
The long in development anime kernel may be an option. Will have some sense of eta in a month.
User avatar
Goldorak
OctaneRender Team
OctaneRender Team
 
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm

Re: Anime / Toon Shader development

Postby blastframe » Sun Jul 19, 2020 2:59 am

blastframe Sun Jul 19, 2020 2:59 am
Goldorak wrote:The long in development anime kernel may be an option. Will have some sense of eta in a month.


Very good news! Thank you, Jules :D
User avatar
blastframe
Licensed Customer
Licensed Customer
 
Posts: 178
Joined: Wed May 21, 2014 6:01 am
Location: Los Angeles, CA USA

Re: Anime / Toon Shader development

Postby blastframe » Sat Sep 26, 2020 8:10 pm

blastframe Sat Sep 26, 2020 8:10 pm
Goldorak wrote:The long in development anime kernel may be an option. Will have some sense of eta in a month.


Hi Jules & the Otoy team, is there an ETA or update for the anime kernel? Thank you!
User avatar
blastframe
Licensed Customer
Licensed Customer
 
Posts: 178
Joined: Wed May 21, 2014 6:01 am
Location: Los Angeles, CA USA

Re: Anime / Toon Shader development

Postby Goldorak » Wed Nov 11, 2020 9:59 pm

Goldorak Wed Nov 11, 2020 9:59 pm
User avatar
Goldorak
OctaneRender Team
OctaneRender Team
 
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm

Re: Anime / Toon Shader development

Postby philcoffman » Tue Apr 06, 2021 6:55 pm

philcoffman Tue Apr 06, 2021 6:55 pm
I'm digging around on the Anime support for Octane and I'm confused as to how to access it. I see the demo/announcement in the video, but is it actually available for use now or ? I use Octane through the Cinema4D plugin. Thanks!
philcoffman
Licensed Customer
Licensed Customer
 
Posts: 9
Joined: Wed Nov 09, 2016 7:29 pm

Return to Maxon Cinema 4D


Who is online

Users browsing this forum: Bing [Bot], Jengo_1 and 15 guests

Thu Apr 18, 2024 5:26 pm [ UTC ]