octane 2020.1 - r21 - vectron volumes

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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octane 2020.1 - r21 - vectron volumes

Postby tyronejkd » Thu Apr 30, 2020 3:14 pm

tyronejkd Thu Apr 30, 2020 3:14 pm
Hey,

just wondering if theres any documentation on how to turn primitives or meshes into volumes (using vectron volumes as it states in the updates notes)
can't find anything in the manual about it nor any videos on youtube/vimeo

let me know
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Re: octane 2020.1 - r21 - vectron volumes

Postby aoktar » Thu Apr 30, 2020 3:41 pm

aoktar Thu Apr 30, 2020 3:41 pm
vectron volume is not implemented yet into the plugin. The only way is that to import it from standalone with orbx loader
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Re: octane 2020.1 - r21 - vectron volumes

Postby tyronejkd » Thu Apr 30, 2020 3:46 pm

tyronejkd Thu Apr 30, 2020 3:46 pm
ahh perfect thought i was going crazy,
interesting fact that i'm sure you probably know, you can use the volume builder in sdf mode and
assign that as the child of the sdf octane volume loader and it creates a square for every voxel or something like that.

Also is there plans on implementing vectron volumes and stuff in the plugin.

keep up the good work aoktar, octane 4L, fuck redshift :)
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Re: octane 2020.1 - r21 - vectron volumes

Postby aoktar » Thu Apr 30, 2020 3:50 pm

aoktar Thu Apr 30, 2020 3:50 pm
Many thanks!
Yes I know sdf but it's a bit out of interest due to spending time on other features. I'll make possible vectrons asap, it delayed because some revision needed in core for me.
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Re: octane 2020.1 - r21 - vectron volumes

Postby tyronejkd » Thu Apr 30, 2020 5:00 pm

tyronejkd Thu Apr 30, 2020 5:00 pm
one more question is there any plans on implementing the possibility of using the vertex map inside the displacement mixer.
Loving the new vertex displacement mixer possibilities.
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