Hello, I noticed that there's a "use primitives" check box in light tags, and when I enable this, it seems that octane gets extremely enusable. eg. I would move my light with Live Viewer up and running, and then I would get an instant failure with the log saying this:
*******
Started logging on 29.04.20 11:38:03
OctaneRender Studio 2020.1 (8010000)
CUDA error 700 on device 0: an illegal memory access was encountered
-> failed to wait for event
device 0: path tracing kernel failed
*******
(You can easily recreate this with just a normal light in C4D, and also run the live viewer.
I also have the latest studio driver according to Nvidia Geforce Experience app)
Am I using the "use primitives" wrong? what should I do? Thanks!