Hey
Working in octane 2020.1_RC 3
How to use Volume sample displacement in a proper way?
In the presentaion written that arbitrary textures to shift the sampling position inside the volume grid at all positions.
How can we do that, who to control to shift directly? Does it supports cinema 4d noises?
If it so - how can we do that. I tried to put various shaders in Sample postion displacement.
Maybe I am doing something wrong? I did not found any info in help.