Planetary shader rotation?

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Planetary shader rotation?

Postby jayroth » Thu Jan 09, 2020 2:52 am

jayroth Thu Jan 09, 2020 2:52 am
Is there a way to rotate the planetary shader off axis, so that the planet is not centered in frame?
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Re: Planetary shader rotation?

Postby aoktar » Thu Jan 09, 2020 7:00 am

aoktar Thu Jan 09, 2020 7:00 am
did you try to use transform in textures?
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Re: Planetary shader rotation?

Postby jayroth » Thu Jan 09, 2020 5:08 pm

jayroth Thu Jan 09, 2020 5:08 pm
yes, I can transform the textures, but the sphere of the planet itself stays in the middle of the frame on the horizontal center line. I can rotate/move up and down, but I cannot rotate/mode side to side, so that the planet is on the right side of the frame, for example. I also had to parent everything to the camera (spaceship set and assorted bits) in order to rotate the planet higher in frame (as to be seen through windows).

This shader is on the verge of being amazing (visually, it already is). If we just had some straightforward transform and position tools that didn't require attaching everything to the camera I think it would find tremendous use for space stuff (which I do a fair share of.) Some clarity in the shader slots would also be useful (a specified cloud layer, for example.) Earth map assets can be purchased with different layers, and they all seem to be rather consistent in the types of maps that are offered. A quick view on CG Trader or Turbo Squid would confirm this.
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Re: Planetary shader rotation?

Postby jayroth » Thu Jan 09, 2020 5:26 pm

jayroth Thu Jan 09, 2020 5:26 pm
I have just reviewed the documentation, and in the 2019.1.5 build the Planetary Atmosphere turn down is missing as it is presented in the docs. There is an xyz entry field there, along with an angle slider. Perhaps this is the key. The images in the documentation clearly shows the planet off axis from frame center, which is what I want to accomplish. Was there a reason that this section was removed from the shader?
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Re: Planetary shader rotation?

Postby aoktar » Thu Jan 09, 2020 5:53 pm

aoktar Thu Jan 09, 2020 5:53 pm
Where did you find it? I'm not aware of any control like that. Did you see it in standalone?
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Re: Planetary shader rotation?

Postby jayroth » Thu Jan 09, 2020 6:16 pm

jayroth Thu Jan 09, 2020 6:16 pm
I have included a screenshot of the help contents for the Planetary environment in the attachment. I got to this when I clicked on the help icon in the daylight tag of the planetary environment. Thank you for looking into it, Ahmet, I appreciate it.
Cinema 4D_2020-01-09_10-12-26.png
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Re: Planetary shader rotation?

Postby aoktar » Thu Jan 09, 2020 7:22 pm

aoktar Thu Jan 09, 2020 7:22 pm
I cannot remember it. But It's not available on any recent versions of standalone. Probably removed in a version some times ago.
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Re: Planetary shader rotation?

Postby jayroth » Thu Jan 09, 2020 7:39 pm

jayroth Thu Jan 09, 2020 7:39 pm
That's disappointing. Not having that ability really kills the usefulness of this, and is especially discouraging since it apparently used to be there. Thanks for checking.
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Re: Planetary shader rotation?

Postby aoktar » Thu Jan 09, 2020 8:49 pm

aoktar Thu Jan 09, 2020 8:49 pm
jayroth wrote:That's disappointing. Not having that ability really kills the usefulness of this, and is especially discouraging since it apparently used to be there. Thanks for checking.

It's not doable by me if it's not available. You can send this disappointment to standalone topics. So can help more.
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Re: Planetary shader rotation?

Postby jayroth » Thu Jan 09, 2020 9:35 pm

jayroth Thu Jan 09, 2020 9:35 pm
I do understand, and, as I mentioned, I appreciate you looking into it. I have posted this on the mograph slack, and Jules mentioned he would look into it. Hopefully he discovers some good news!
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