Fog Volume Voxel Size Crash

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Fog Volume Voxel Size Crash

Postby andrewhaynes_ » Wed Dec 18, 2019 9:25 am

andrewhaynes_ Wed Dec 18, 2019 9:25 am
Hello,

Nice job with getting out the 2019.1.5 plugin.

I had a quick question, not sure if it's isolated to just me, but I'm getting full Cinema4D R21.115 crashes using Octane 2019.1.5 when playing around with Octane Volumes with a large voxel sizes (Editor) 500-1000.

I've attached a test scene that I am unable to open unless I remove the octane folder from my R21 plugins folder.

Don't know if it's just my setup? I'm on Studio Driver 441.28

Any help looking into this is appreciated.

Thanks!
Andy
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OctaneVolumeTestScene.zip
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Re: Fog Volume Voxel Size Crash

Postby aoktar » Wed Dec 18, 2019 11:02 am

aoktar Wed Dec 18, 2019 11:02 am
Surely it will crash if you have a lot of voxels by out-of-memory. Why do you increase it? You can use 3d octane textures in medium to obtain volumetric patterns.
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Re: Fog Volume Voxel Size Crash

Postby andrewhaynes_ » Wed Dec 18, 2019 11:16 am

andrewhaynes_ Wed Dec 18, 2019 11:16 am
Hi Aoktar, thanks for looking into this.

I was under the impression I was increasing voxel size, which would decrease voxel count per the grid size. So it should be a smaller voxel count if I make the size 500-1000 and this is still crashing. I was following this tutorial to get large landscape fog https://www.youtube.com/watch?v=LTTLaeJf6CQ at 28:57.

I could also be doing something incorrectly or misunderstanding but a scene I am currently working on did not crash with octane 2019.1.4 and will not open now in 2019.1.5.

Thanks,
Andy
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Re: Fog Volume Voxel Size Crash

Postby aoktar » Wed Dec 18, 2019 6:05 pm

aoktar Wed Dec 18, 2019 6:05 pm
It's old way to immitiate the detailed fogs. Do not increase voxel counts and try what I say for another method.
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Re: Fog Volume Voxel Size Crash

Postby aoktar » Wed Dec 18, 2019 8:51 pm

aoktar Wed Dec 18, 2019 8:51 pm
Take a look to my sample scene how I can generate very detailed clouds without much voxels
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cloud-generator.rar
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a1.jpg
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