How to export to standalone without baking every frame

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How to export to standalone without baking every frame

Postby roarke80 » Sun Nov 17, 2019 2:22 am

roarke80 Sun Nov 17, 2019 2:22 am
Sorry if this has been asked but I cannot find an answer. I need to export a scene to standalone for rendering on the cloud. In my scene I have a very heavy mesh but which is stationary. However the exporter still bakes it to an alembic every frame, resulting in 50 gbs of data I have no way of uploading. Please is there a way to tell it to treat it just as one alembic?

Many thanks!
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Re: How to export to standalone without baking every frame

Postby aoktar » Sun Nov 17, 2019 7:26 am

aoktar Sun Nov 17, 2019 7:26 am
If you're using export animated orbx command, you can disable all movable option in LV menu and put object tags to animated meshes if you have.
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Re: How to export to standalone without baking every frame

Postby roarke80 » Sun Nov 17, 2019 8:06 am

roarke80 Sun Nov 17, 2019 8:06 am
Thanks for your response. As I'm not too familiar with Octane, please let me know if I'm doing this correctly:

- In Render settings, I use send Updated scene only
- Set movable object to Manual Assignment only
- In my scene, on all stationary objects I put an Octane Object Tag with Mesh no set to 0 and Force Update Disabled.
- Only when I do have moving geometry do I put an Object Tag with Mesh no set to 1 and Force Update Enabled.

In the past few hours when I've been trying to find a workaround, I'm experimenting with animating textures instead of geometry. In this case, how would I set the tags please?

Many thanks for your help.
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