Convert displacement to polygones?

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Convert displacement to polygones?

Postby roinigo » Sun Oct 06, 2019 9:47 am

roinigo Sun Oct 06, 2019 9:47 am
Hi!
Is there a way to convert vertex (or texture) displacement to an editable object. Forms from displacement would be convert into polygones.
I'm not sure this is possible but i ask anyway... ;)
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Re: Convert displacement to polygones?

Postby Turck » Tue Oct 08, 2019 9:47 am

Turck Tue Oct 08, 2019 9:47 am
Try Cinema's own "displace modifier". Feed it with a texture and convert the current state to an object.
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Re: Convert displacement to polygones?

Postby roinigo » Tue Nov 26, 2019 10:38 pm

roinigo Tue Nov 26, 2019 10:38 pm
Thank's Turck !
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Re: Convert displacement to polygones?

Postby KeeWe » Tue Dec 03, 2019 4:39 pm

KeeWe Tue Dec 03, 2019 4:39 pm
Let me bring this thread up again. What would be the best way to get the same, or at leas almost the same, displacement result as polygons as in the octane displacement material. After altering the texture via a transform node?
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Re: Convert displacement to polygones?

Postby bepeg4d » Wed Dec 04, 2019 7:16 am

bepeg4d Wed Dec 04, 2019 7:16 am
If I have correctly understood your question, you should need to use a c4d material, assigned to geometry, with the same uv transformation, and use it as the reference for the c4d displace modifier.
ciao Beppe
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