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TFD emission visibility.

PostPosted: Fri Oct 04, 2019 5:40 am
by Raoul
I have a flame done with Turbulence FD.
It has a texture emission on it - all good.
However, like other emissive textures, if i turn off " visible on diffuse" and "visible on Specular" its still visible on diffuse/specular. ( those tick boxes don't appear to have any effect)
I'm not sure if this has always been the case but seems to be that way in 2019.1.1

Essentially i'd like to have a flame in the scene but have the control as to wether it casts light or not.. Exactly like I have on other emissive materials.

Any thoughts?

Re: TFD emission visibility.

PostPosted: Thu Oct 10, 2019 3:45 am
by Raoul
Apologies maybe i didn't put the question clearly enough.

Is it possible to hide the illumination cast by volumes? (VDB TFD)
Currently switching off "Visible on Diffuse/ Visible on Specular" has no effect.

Aoktar, any thoughts or clarification on this?
Firstly just want to make sure I'm not missing anything. And if indeed its not currently possible - is that a bug or just a limitation of the engine?

thanks again for the hard work.
R