Get Active tag/object

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Get Active tag/object

Postby Terryvfx » Sat Sep 07, 2019 11:55 am

Terryvfx Sat Sep 07, 2019 11:55 am
Hello fellow Octaners, I was wondering what is the purpose of bringing an object to the node editor? I don't see controls to pull out parameters out of said object or things like that.

Active Object.png
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Re: Get Active tag/object

Postby aoktar » Sat Sep 07, 2019 1:32 pm

aoktar Sat Sep 07, 2019 1:32 pm
Terryvfx wrote:Hello fellow Octaners, I was wondering what is the purpose of bringing an object to the node editor? I don't see controls to pull out parameters out of said object or things like that.

Active Object.png

it's for octane stuff like volume/scatter object, environment tag, light tag
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Re: Get Active tag/object

Postby Terryvfx » Sat Sep 07, 2019 4:02 pm

Terryvfx Sat Sep 07, 2019 4:02 pm
I get it now, this is incredible useful! I wanted something like this for a long time. I'm testing this with lights right now, it doesn't seem to work for some parameters I can plug a falloff to the distribution but I cannot plug stuff into the texture slot it doesn't do anything.

Is this feature still in development? I'm in v4.05 / R21 right now.
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