wrong projection with texture light emission

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wrong projection with texture light emission

Postby vesta » Tue Sep 03, 2019 4:28 pm

vesta Tue Sep 03, 2019 4:28 pm
Hello guys, Someone could tell me why an emitting texture from a light tag doesn't wrap around the geometry? As you can see into image the red line remains straight and don't project deformation on displacement mesh. thanks
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octane_still.png
vesta
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Re: wrong projection with texture light emission

Postby aoktar » Tue Sep 03, 2019 5:15 pm

aoktar Tue Sep 03, 2019 5:15 pm
You can read marked parts from manual for answers
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Re: wrong projection with texture light emission

Postby vesta » Wed Sep 04, 2019 6:17 am

vesta Wed Sep 04, 2019 6:17 am
thanks a lot Aoktar!
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