Wrong Geometry Transition of Body Parts (Poser11 Import)

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Wrong Geometry Transition of Body Parts (Poser11 Import)

Postby nibbler » Wed Jul 31, 2019 6:51 am

nibbler Wed Jul 31, 2019 6:51 am
Hi all,

This is a special one: Not sure if it is a Poser or a cinema or an otoy issue?

After importing a character from Poser 11 (new Character La Femme) to Cinema 4d (R19) some Boy Parts are not rendered well. The geometries transition between several body parts are extremely harsh.

Playing around with ray epsilon will even strengthen the effect.

All textures are fine, containing nearly full body texture for lips and torso area.Same effect occurs even without any texturing/no materials.

Model is Surface scattered via Octane Tag (level 1)

Images: You can see the effect on transition between three torso areas: Lena alba, and on the back going from neck to glute.

Any idea out there, what's happening here?

Thanks to all for the help.


Used Software:
Poser 11 with LaFemme Character Update
Cinema 4d R19
Octane 3.8.8

on Apple High Sierra, 3x Nvidia 1080ti, latest driver for High Sierra.
Attachments
IMG_8518.jpeg
body parts geometry transition failure (front: followed Lena alba, transition to lower stomach part above navel))
IMG_8517.jpeg
body parts geometry transition failure (glute)
IMG_8520.jpeg
body parts geometry transition failure
IMG_8520.jpeg (17.18 KiB) Viewed 1135 times
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Re: Wrong Geometry Transition of Body Parts (Poser11 Import)

Postby bepeg4d » Wed Jul 31, 2019 8:27 am

bepeg4d Wed Jul 31, 2019 8:27 am
Hi,
there were some changes during v4 develop on this aspect.
Please, try with v4.04-R2, or v2018.1.3 and report back, thanks.
ciao Beppe
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Re: Wrong Geometry Transition of Body Parts (Poser11 Import)

Postby nibbler » Wed Jul 31, 2019 5:32 pm

nibbler Wed Jul 31, 2019 5:32 pm
sounds great, I'll try and will report here. Thank you so much for the quick response so far ;)

best,
nibbler
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Re: Wrong Geometry Transition of Body Parts (Poser11 Import)

Postby nibbler » Mon Aug 05, 2019 6:22 pm

nibbler Mon Aug 05, 2019 6:22 pm
hi beppe,

thanks for your advice. trying it a few day – it out was not an octane nor a cinema4d issue. IT needs to be adjusted in Poser, before adding an object via Poser Fusion into C4d.

Solution:

seems, that changing the "skinning" method in Poser is the key

Poser 11 (pro) Users need to change from:

FIGURE>SKINNING METHOD>Poser Unimesh
to
FIGURE>SKINNING METHOD>POSER TRADITIONAL

This will change the subdivision from Poser internal (where you can – with poser unimesh activated – control the subdivision level in poser itself) to standard subdivision. That again generates a "fixed subdivided" meshed model which can be interpreted by poser fusion and will load a subdivided object with correct transition of body parts.

Offcourse then you can add subdivision level via C4d Subdivision Surface, or (as I do) add a Octane Object Tag and raise Subdivision from zero to 1..2... whatever to get a more detailed/organic roundness/edge interpretation.
Attachments
dany_LaFemme_PERFECT_BDSM_42.png
Before: Back/Glute transition not properly
skinningmethod_traidtion.png
Result: After changing the skinning method. no harsh body pats transitions
Bildschirmfoto 2019-08-05 um 19.58.59.png
Change from Unimesh to traditional skinning
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Re: Wrong Geometry Transition of Body Parts (Poser11 Import)

Postby bepeg4d » Tue Aug 06, 2019 8:21 am

bepeg4d Tue Aug 06, 2019 8:21 am
That’s great to know!
Thanks for sharing the solution!
ciao Beppe
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