Baking Issue -- Not working with imported object

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Baking Issue -- Not working with imported object

Postby likeshesaid » Wed Jun 26, 2019 3:20 am

likeshesaid Wed Jun 26, 2019 3:20 am
Hello!

Two questions.

First:
Why isn't the baking camera picking up this heart object? It works with the sphere. The camera just comes up completely black.
Image

Second:
When using the sphere, how do I get the Octane Camera to align perfectly with the UV as it is when you look at it in UV edit? I really hope I don't have to manually align (with the guess-and-check method) every time...
Image

Here's my scene file so you can take a look: https://www.dropbox.com/s/7tmnr4eypigz8hg/love_heart-low_res.c4d?dl=0

I'm running Octane 4.04 and R20 (but this should be backwards compatible for testing)

Thanks so much!
Nicole
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Re: Baking Issue -- Not working with imported object

Postby bepeg4d » Wed Jun 26, 2019 3:09 pm

bepeg4d Wed Jun 26, 2019 3:09 pm
Hi Nicole,
if you switch the Kernel to Info Channel/Geometric Normals, you can see that the heart normals are inverted, so you are currently baking the inside, having a black result:
17D222B9-E63D-4C9B-B2B2-1A6CE82D446A.jpeg

You need to firstly reverse the normals:
D49D6555-DE8F-40F3-84E2-57318AE075E7.jpeg

Please, only use Octane materials, hide the sphere, set the Film Aspect at 1:1 to have a square result, assign a different Baking ID to each object tag, and change the Baking ID in the Camera node accordingly:
B98D3CF6-2D22-4B9D-9D6F-7545C4215742.jpeg

love_heart-low_res_b.c4d.zip
(69.83 KiB) Downloaded 81 times

ciao Beppe
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Re: Baking Issue -- Not working with imported object

Postby aoktar » Wed Jun 26, 2019 3:32 pm

aoktar Wed Jun 26, 2019 3:32 pm
Strangely that reversing the normals solved that! Didn't expect this behavior.
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Re: Baking Issue -- Not working with imported object

Postby likeshesaid » Wed Jun 26, 2019 8:05 pm

likeshesaid Wed Jun 26, 2019 8:05 pm
Thank you Beppe! Amazing.
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