whenever I'm using "Render Region" in the Live Viewer I get huge amount of samples for that particular area. It uses my GPU beyond the desired amount of samples (400 in this case) and it gives me more samples than desired in that particular area (the final result at 400 samples may look worse but I'll never know unless I sample the whole frame).
Perhaps I'm missing something but I'd assume the Render Region should go to 400/400 and then stop sampling
It kinda slows down my workflow when Octane is busy working on undesired amount of samples.
Thanks for any kind of help!