aoktar wrote:To understand that better you should read manual. Especially quick start and rendering sections.
Btw be sure you have "All movable". So it should be same as LV. And be aware of triangle count differences between LV and PV for some objects, like subdivision or some generator objects. Other than this hard to know more without you send a better visual data.
Thanks aoktar, The issue I have is that:
if I try to render in PV the software is crashing as my RAM is saturating ( whatever settings I use, movable or non movable object tags)
I've also tried exporting to orbx first with a simplified scene (and worked) but the complete scene it's taking forever (5 hours and running) only to save the abc file, surely this is caused by the triangles in the scene (37M) as I have lots of clones and instances.
for whatever reason the scene is rendering fine in LV without saturating the RAM and keeping the 2x 2080 Ti's at a reasonable 8GB load, so if I scroll through my timeline frame by frame I can easily achieve a 5 second per frame, I've manually saved one frame after the other from LV and it's a painful process when repeated for 8 hours !
I can't figure it out why this behaviour and I'm running out of time for suppling those animations, there is any chances to do a script that will repeat the manual process ?
sorry to be a pain !
My system: 2x 2080 Ti,, Intel i7-6800K 6 cores @ 3.40Ghz, 32 GB RAM, SSHD, using octane V4.04, and plugin V 4.04 R2