Ok, I know this has been mentioned in the past, but this makes no sense.
I'm doing some particle work with XParticles, when I submit to render each successive frame time increases. I understand Octane IDs every particle, dead or alive, but this isn't down to increased particle numbers in the scene.
If I render frames 1 to 10, frame one might take a minute, but by the time it gets to frame 10 it's gone up to 3 minutes.
If I then stop the render and now set it to start at frame 10 - 20, then frame 10 which previously took 3 minutes, now takes one minute to render, and the render times with again start to creep up every frame. So about every 15 frames I stop the render, and begin it again from the last frame rendered.