Hi,
I ran into this problem a couple of times over the last years, so maybe someone could point me in the right direction how to fix this.
When rendering emissive/opacity materials I don't get the same result when using the alpha channel. Its always way to transparent and I only get the almost same result by duplicating the image in AE several times. I attached an example, first with alpha and second with no alpha and a black enviroment. Why don't i get the same result in AE when placing the one with the alpha over a black solid?
In this case its a particle scene where I need to place the particles on a flexible background. Additionally I have several particle layers I need to render out seperatley...
Is there a solution to this problem? May it be a gamma/linear workflow problem?
Thanks in advance.