Having an issue with increasing system RAM consumption on each frame of an animation. It keeps increasing until I get an OSX memory error (out of memory, quit some apps dialog...). I can quit C4D and continue rendering the next set of frames until it runs out again which is about 50 frames on my system. Scene is simple (mograph cloners as sprites) but using movie files as textures ranging from 20-120MB each.
Tried it on V3.0.5 R3 and V4 RC7-R4, Cinema R19 and 20. With and without network rendering. Out of Core on and off.
Octane is reporting moderate 577MB of vram usage... which is coincidentally about how much system memory is consumed each frame. Seems like Octane is not releasing it.
OSX 10.12.6, 40GB RAM, Titan X 12GB (Cuda 387.178, Webdriver 378.05.05.25f10)