sorry for my bad english, it is not my mother tongue.
i just finish a car render project last week,and i got a lot motion blur issues during the production. so,here is a little tip for all c4d users,if you get the same issues, this tip may help you.
problem screenshot
solutions
1.for not heavy animation project
keep the wheels object rotate itself,do not drive by a null ojbect or other parent object.
in this case,the car simulation make the car body mesh move forward,and the car body mesh drive the wheels null objects to rotate the tires and wheels.simply just keep the wheels group keyframes andremove all of your other keyframes if you have baked you simulation,and move the floor plane backward to get the same animation.
-------------------------------------------------------------------------------------------------------------------------
if you car animation is more complex, you can't use this method.
2.ultimate solution for best motion blur quality
i find a solution in maya octane board.it seems the c4d and other 3d program can not give octane plugin enough data to calculate the motion blur correctly.i feel so luck that the solution in maya form also works in c4d,maybe other 3d program also.
so here is how i solve this issue.
After all,use Octane standalone to render your project.done!
hope this tip will help you.