3.08.3 Motion Bur fails with displacement?

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3.08.3 Motion Bur fails with displacement?

Postby jayroth » Sun Sep 30, 2018 3:39 am

jayroth Sun Sep 30, 2018 3:39 am
I have a character with displacement applied on certain shaders, but not all shaders. The shaders without the displacement motion blur correctly; however, the shaders with motion blur do not. Is this a known issue?
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Re: 3.08.3 Motion Bur fails with displacement?

Postby jayroth » Sun Sep 30, 2018 5:42 am

jayroth Sun Sep 30, 2018 5:42 am
And it appears that a similar limitation exists in the v4 builds as well, sadly
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Re: 3.08.3 Motion Bur fails with displacement?

Postby Nando_The_Fly_Design » Sat Oct 06, 2018 3:42 pm

Nando_The_Fly_Design Sat Oct 06, 2018 3:42 pm
I have performed motion blur tests with displacement elements and the result is correct. Do objects labelled Octane object motion blur have the Transform/vertex value?

Another possible cause of error is that in C4D the motion blur is shown differently in the LV than in the PV. Have you behaved it?

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Re: 3.08.3 Motion Bur fails with displacement?

Postby jayroth » Sun Oct 07, 2018 2:14 am

jayroth Sun Oct 07, 2018 2:14 am
It's already been acknowledged as a limitation. The issue is with objects that are skinned and transformed via joints.
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Re: 3.08.3 Motion Bur fails with displacement?

Postby Nando_The_Fly_Design » Wed Oct 10, 2018 6:12 pm

Nando_The_Fly_Design Wed Oct 10, 2018 6:12 pm
Right, also with PLA baked points.
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