Forums: AO looks like polygons
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)
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by agusteli » Mon Sep 17, 2018 8:27 am
agusteli
Mon Sep 17, 2018 8:27 am
Can anyone help me with this? This is an fbx export from 3ds max and it looks like this (see attachment) in my octane live viewer, looks normal when I render with the default renderer in c4d.
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agusteli
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by aoktar » Mon Sep 17, 2018 9:07 am
aoktar
Mon Sep 17, 2018 9:07 am
Put a sphere in this scene with some material and check how it's looking.
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by agusteli » Mon Sep 17, 2018 10:51 am
agusteli
Mon Sep 17, 2018 10:51 am
aoktar wrote:Put a sphere in this scene with some material and check how it's looking.
sphere looks fine
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by aoktar » Mon Sep 17, 2018 11:04 am
aoktar
Mon Sep 17, 2018 11:04 am
Your mesh looks like very big on dimensions. Read ray_epsilon from manual what's that and play with that!
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by agusteli » Mon Sep 17, 2018 11:35 am
agusteli
Mon Sep 17, 2018 11:35 am
aoktar wrote:Your mesh looks like very big on dimensions. Read ray_epsilon from manual what's that and play with that!
worked thanks!
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