AO looks like polygons

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AO looks like polygons

Postby agusteli » Mon Sep 17, 2018 8:27 am

agusteli Mon Sep 17, 2018 8:27 am
Can anyone help me with this? This is an fbx export from 3ds max and it looks like this (see attachment) in my octane live viewer, looks normal when I render with the default renderer in c4d.
Attachments
wtf is this.png
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Re: AO looks like polygons

Postby aoktar » Mon Sep 17, 2018 9:07 am

aoktar Mon Sep 17, 2018 9:07 am
Put a sphere in this scene with some material and check how it's looking.
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Re: AO looks like polygons

Postby agusteli » Mon Sep 17, 2018 10:51 am

agusteli Mon Sep 17, 2018 10:51 am
aoktar wrote:Put a sphere in this scene with some material and check how it's looking.

sphere looks fine
Attachments
Untitled.png
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Re: AO looks like polygons

Postby aoktar » Mon Sep 17, 2018 11:04 am

aoktar Mon Sep 17, 2018 11:04 am
Your mesh looks like very big on dimensions. Read ray_epsilon from manual what's that and play with that!
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Re: AO looks like polygons

Postby agusteli » Mon Sep 17, 2018 11:35 am

agusteli Mon Sep 17, 2018 11:35 am
aoktar wrote:Your mesh looks like very big on dimensions. Read ray_epsilon from manual what's that and play with that!

worked thanks!
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