Baking Texture node not working

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Baking Texture node not working

Postby Ferdinand13 » Fri Aug 17, 2018 10:51 pm

Ferdinand13 Fri Aug 17, 2018 10:51 pm
Hi,

I'm currently playing around with some elaborate displacement maps in Octane Render for Cinema 4D version 3.08.

BakeTexture_Without.png


However, in order to make my setup work properly, I'll have to pipe it into the Baking Texture node. However, once I do this, the displaced geometry looks incredibly mushy and becomes unusable.

BakeTexture_Wrong.png


Does anybody know what causes this issue? Neither ramping up the resolution of the Baking Texture and or the Displacement node nor adding the Box/Gaussian filters has any effect. Would be great to hear your thoughts!
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Re: Baking Texture node not working

Postby bepeg4d » Sat Aug 18, 2018 6:31 am

bepeg4d Sat Aug 18, 2018 6:31 am
Hi,
please, post a screenshot of the Baking Texture and displacement node settings, thanks.
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Re: Baking Texture node not working

Postby Ferdinand13 » Sat Aug 18, 2018 7:22 am

Ferdinand13 Sat Aug 18, 2018 7:22 am
Hi Bepe,

Thanks for getting back so quickly.

OK, here's a screenshot of the Baking Texture node:
Desktop Screenshot 2018.08.18 - 08.11.57.26.png


And here one of the Displacement node:
Desktop Screenshot 2018.08.18 - 08.11.46.74.png


This setup gives me the following result:
BakeTexture_Soft.png


Which is a whole lot softer than the original image file on it's own:
BakeTexture_Without.png


And that despite the fact that I've cranked up the individual settings really high.

Looking forward to hearing your thoughts!
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Re: Baking Texture node not working

Postby TonyBoy » Sat Aug 18, 2018 4:48 pm

TonyBoy Sat Aug 18, 2018 4:48 pm
Are your subdivisions adequate to the demands for more precision?
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Re: Baking Texture node not working

Postby Ferdinand13 » Sat Aug 18, 2018 6:17 pm

Ferdinand13 Sat Aug 18, 2018 6:17 pm
Hey Tony,

Thanks for the suggestion.

The geometry is a 20x20 polygon plane, nothing amazingly high. However, this shouldn’t influence the outcome of Octane’s displacement as far as I’m aware, because it’s calculated differently, i.e. not based on the actual geometry, but ‘faked’ on top (when you zoom in you know what I mean, it’s literally hundreds of 2D planes stacked against each other), compared to Cinema 4D’s build in displacement, which actually changes the underlying geometry.

Another point that speaks against this is that everything looks fine when I’m not using the Baking Texture node. So it must be the BT node that messes things up and I wanna know why! ;)
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Re: Baking Texture node not working

Postby TonyBoy » Sat Aug 18, 2018 8:20 pm

TonyBoy Sat Aug 18, 2018 8:20 pm
Your knowledge of Octane displacement exceeds my own (stuck in the past with C4D tech).
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Re: Baking Texture node not working

Postby Ferdinand13 » Sat Aug 18, 2018 8:30 pm

Ferdinand13 Sat Aug 18, 2018 8:30 pm
No worries. If you haven't you should definitely try it out. It's like a million times faster than C4D's own displacement. But they do cut a couple of corners to get there. Not that you'd really notice though.

This tutorial got me going initially: https://vimeo.com/127088549
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Re: Baking Texture node not working

Postby jayroth » Sat Aug 18, 2018 8:44 pm

jayroth Sat Aug 18, 2018 8:44 pm
Check the output resolution on your baking texture node. You did not include that in the screenshot.
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Re: Baking Texture node not working

Postby Ferdinand13 » Sat Aug 18, 2018 8:46 pm

Ferdinand13 Sat Aug 18, 2018 8:46 pm
Hey Jay,

Yes it's there. It's set to 4096.
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Re: Baking Texture node not working

Postby jayroth » Sun Aug 19, 2018 4:56 am

jayroth Sun Aug 19, 2018 4:56 am
Ah, yes, sorry. In the Image node, are you set to float?
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