Hi,
I'm currently playing around with some elaborate displacement maps in Octane Render for Cinema 4D version 3.08.
However, in order to make my setup work properly, I'll have to pipe it into the Baking Texture node. However, once I do this, the displaced geometry looks incredibly mushy and becomes unusable.
Does anybody know what causes this issue? Neither ramping up the resolution of the Baking Texture and or the Displacement node nor adding the Box/Gaussian filters has any effect. Would be great to hear your thoughts!