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Large Scale Camera-Animation Export to Standalone (bug?)

PostPosted: Thu Aug 09, 2018 6:39 pm
by MountStone
Hi Community,

I just wanted to share a workaround with you in case someone else encounters the following problem:

I'm currently working on a project with large terrains and ended up placing my cameras some two or three kilometers away from the world null. Everything was working really nice until I moved to standalone with my project for final output; the imported cameras were all totally shaky and moving with erratic stuttering (both position and orientation). It looked really horrible.

It took me a while to nail it down; the Animated-Package export can't cope with the large numbers it seems (I don't know, whether this is camera-only behavior, or impacts on all animation). I moved my whole static scene 2.5 km in the opposite direction to get small numbers for camera coordinates and now the animation exports are working again! ;D

I'm currently working with Standalone 3.08.0015 and PlugIn version 3.08.0020 and Cinema 4D R19. However, I tried both 3.08.0015 and .0020 PlugIn versions, but they behave just the same.

Hope this can keep somebody from some headaches!


Re: Large Scale Camera-Animation Export to Standalone (bug?)

PostPosted: Sun Sep 15, 2019 3:59 pm
by J.C
mountstone! You saved my life!