SSS texture driven

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SSS texture driven

Postby Burgess AK » Wed Jul 18, 2018 9:45 am

Burgess AK Wed Jul 18, 2018 9:45 am
is it possible to drive the SSS with an image, I have played around with the scattering/medium absorption and dropping an image texture there but scratching head at the moment...

any pointers appreciated
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Re: SSS texture driven

Postby bepeg4d » Wed Jul 18, 2018 10:15 am

bepeg4d Wed Jul 18, 2018 10:15 am
Hi,
unfortunately it is no more possible since v1, when the Fake shadow option has been added.
You need to use the transmission channel in the Specular material to use a texture image, but it cannot affects the volume distribution inside the object, but only the energy of light that enters in the object.
Hope it helps.
ciao Beppe
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Re: SSS texture driven

Postby Burgess AK » Wed Jul 18, 2018 10:21 am

Burgess AK Wed Jul 18, 2018 10:21 am
Hey Beppe,

thanks for the reply. Good to know.

This is exactly what I want, I may have phrased my question wrong.
I have a texture that I want to use and have SSS, the image doesn't need to drive the SSS per se as I want an even SSS the but have the image texture be the colour/diffuse.

grazie mille, ciao :)
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Re: SSS texture driven

Postby bepeg4d » Wed Jul 18, 2018 10:35 am

bepeg4d Wed Jul 18, 2018 10:35 am
Great!
You can use a Color Correction node to power up the texture over 1 in Transmission, if you need more light to come in.
Happy GPU Rendering,
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Re: SSS texture driven

Postby ceen » Fri Jan 11, 2019 11:31 am

ceen Fri Jan 11, 2019 11:31 am
Hi,
is it still the fact that one cannot drive the distribution of ss scattering with a texture in Octane 4? Driving the sss with a texture is at the core of every skin shader...could that be done by blending several different sss materials?
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