Alpha_tiling - ImageTexture

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Alpha_tiling - ImageTexture

Postby Chillkroete » Tue Jul 10, 2018 6:42 pm

Chillkroete Tue Jul 10, 2018 6:42 pm
I try to use megascan materials.
But I cant figure out how to use the Opacity_map as Alpha correctly.

When I switch to black color mode, the horizontal tiling dissapears as well as the vertical.

Any solution somebody?

Kind regards!
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alpha_repeating.JPG
Chillkroete
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Re: Alpha_tiling - ImageTexture

Postby niestudio » Tue Jul 10, 2018 7:00 pm

niestudio Tue Jul 10, 2018 7:00 pm
black color means that anything outside of your *scaled* texture will be black (opaque), which is what you're seeing.
Try Wrap Around instead.
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Re: Alpha_tiling - ImageTexture

Postby Chillkroete » Tue Jul 10, 2018 7:16 pm

Chillkroete Tue Jul 10, 2018 7:16 pm
When I use wrap around I have the alpha all over the place....
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repeating_titling.JPG
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Re: Alpha_tiling - ImageTexture

Postby niestudio » Tue Jul 10, 2018 7:38 pm

niestudio Tue Jul 10, 2018 7:38 pm
you need to mask that with something else that has white only in the center.

There may be other ways, but the first that came to mind…if you multiply it with a transformed checker texture, you should be able to accomplish it.

lanes_mask.jpg

let me know if you need the file
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Re: Alpha_tiling - ImageTexture

Postby Chillkroete » Tue Jul 10, 2018 9:11 pm

Chillkroete Tue Jul 10, 2018 9:11 pm
niestudio wrote:you need to mask that with something else that has white only in the center.

There may be other ways, but the first that came to mind…if you multiply it with a transformed checker texture, you should be able to accomplish it.

lanes_mask.jpg

let me know if you need the file


this approach works, also it´s not perfect :/
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Re: Alpha_tiling - ImageTexture

Postby niestudio » Tue Jul 10, 2018 9:28 pm

niestudio Tue Jul 10, 2018 9:28 pm
As I said, there are other ways to accomplish it.

What trouble are you facing with this method?
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