v3.08 and v4 cached particle rendering

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v3.08 and v4 cached particle rendering

Postby crackfox » Tue May 29, 2018 12:02 pm

crackfox Tue May 29, 2018 12:02 pm
i opened a scene from 3.08 in v4 and apparently the cached alembic xparticles are not animating.
they only render in the state of the first frame.

- the xparticles have a octane object tag.
- check geometry is set to enable and all movable.

is there some problem with the v4 or am i missing something?
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Re: v3.08 and v4 cached particle rendering

Postby aoktar » Tue May 29, 2018 12:17 pm

aoktar Tue May 29, 2018 12:17 pm
I don't know any problems.
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Re: v3.08 and v4 cached particle rendering

Postby crackfox » Tue May 29, 2018 12:33 pm

crackfox Tue May 29, 2018 12:33 pm
ok thanks aoktar. so i just need to set the octane object tag to the particles? thats it, it should work?
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Re: v3.08 and v4 cached particle rendering

Postby aoktar » Tue May 29, 2018 12:55 pm

aoktar Tue May 29, 2018 12:55 pm
You may find the information here: http://www.aoktar.com/octane/index.html
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Re: v3.08 and v4 cached particle rendering

Postby crackfox » Tue May 29, 2018 5:22 pm

crackfox Tue May 29, 2018 5:22 pm
thanks,

i have this manual open all the time. the geometry is baked and cached as alembic with the objecttag set to force updates enabled.
still not moving in when rendering the sequence, stays the same as in the first frame.

i will report back again.
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Re: v3.08 and v4 cached particle rendering

Postby crackfox » Wed May 30, 2018 11:45 am

crackfox Wed May 30, 2018 11:45 am
and now they are rendering properly.
i swear, sometimes they do, sometimes not. if i start rendering at frame 800, then no updating. if i go from beginning, than its ok.
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Re: v3.08 and v4 cached particle rendering

Postby aoktar » Wed May 30, 2018 11:49 am

aoktar Wed May 30, 2018 11:49 am
I'll take a look if you send me a scene.
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