Hi everybody
I guess this has been reported a few times but all threads I found didn't come to a glory end.
I'm working with RDT Textures a lot. Very cool if used with planes or other objects without UV-seams. But once mapped to a more complex object the textures do not properly connect at the seems and it's always looking very ugly no matter how much I'm fiddling around in the node-settings.
Is this better with de V4 plugin or will this be the same for ever with Octane? I really think displacement needs some attention because the importance will increase. For example displacement combined with normal maps... does not work at the moment but is essential imho...
Any thoughts about this?
Thanks for help
John