i have a character/armour cached with mdd loaded into c4d.
i textured it in part procedurally, many parts, not much time to properly uv it all.
the problem is that dirt i put on procedurally moves on the object and is not fixed to it.
its like its set to world space. every mapping type has the same actual problem.
its such a pita that i have to go back and retexture the whole damn model after suffering 100 crashes to texture it in the first place.
this issue does not occur with redshift.
working with octane is such a struggle sadly. i was hoping it will get better but then you go out and announce v4. i dont get you guys.