MDD cache and noise mapping

Forums: MDD cache and noise mapping
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Re: MDD cache and noise mapping

Postby TonyBoy » Sun May 20, 2018 3:10 pm

TonyBoy Sun May 20, 2018 3:10 pm
I don't see how it would be possible to 'fix' an image to an animated object without UVs to guide the changes.
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Re: MDD cache and noise mapping

Postby crackfox » Sun May 20, 2018 7:22 pm

crackfox Sun May 20, 2018 7:22 pm
i appreciate your reply.

in redshift i have removed uv maps and added a noise map on both static and animated objects.
the noise cleraly sticks to the objects and has the same relative positions. see attachment.

i have since uv´d everything and solved the issue but the point is that the method aoktar described is not working on my end.
i dont know if its a bug or what. (a user also confirmed that the noise is not sticking to deformed objects.)

at this point i just wanted to have the issue confirmed and its just so irritating that the posts go on ignored after i followed it up with more details.
i will certainly stop reporting my problems here, its just a waste of my time.
Attachments
sam.jpg
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Re: MDD cache and noise mapping

Postby bepeg4d » Mon May 21, 2018 8:42 am

bepeg4d Mon May 21, 2018 8:42 am
Hi crackfox,
please have a look at the attached scene with c4d Cubic projection, no UVs, Stick Texture tag, and Octane procedural shaders with UV Transform node, with and without Baking Texture:
Screen Shot 2018-05-21 at 10.39.58.png

G-Rex.zip
(394.33 KiB) Downloaded 107 times

ciao Beppe
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Re: MDD cache and noise mapping

Postby crackfox » Mon May 21, 2018 1:42 pm

crackfox Mon May 21, 2018 1:42 pm
thank you beppe i greatly appreciate the help.

apparently mdd point cache does not work out of the box, i will analyse your file and see if i can make it work.

man thanks.
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Re: MDD cache and noise mapping

Postby TonyBoy » Mon May 21, 2018 5:20 pm

TonyBoy Mon May 21, 2018 5:20 pm
Thanks, Beppe, I learn something new everyday.
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Re: MDD cache and noise mapping

Postby mesut » Tue May 29, 2018 10:45 am

mesut Tue May 29, 2018 10:45 am
bepeg4d wrote:Hi crackfox,
please have a look at the attached scene ...


though i am aware that you seem to use a v4 version of the plugin, i'd like to point out that the "transform" and "projection" features of the "baking texture" node are not visilbe as nodes themsleves, when i open your file (using 3.08 stable).
independently from your file: whenever i add a "baking texture" node and klick on the "transform" and "projection" - buttons within the "baking texture" node, they do appear, but: they are not connected with the "baking texture" node by lines, they're just float in the node editor, but still seem to influence the "baking texture" node.
additionally, those newly created "transform" and "projection" nodes have no input dots. one needs to click on them and adjust the values to be able to change something.

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