XRef with no materials

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XRef with no materials

Postby Mibu » Fri May 11, 2018 12:15 pm

Mibu Fri May 11, 2018 12:15 pm
Hi, I have file with basic materials (no textures, only with color in diffuse and different index etc.)
If I load file to Xref, object is without any materials. If I look at "XRef M" in the "XRef" there I can see materials, but in LiveViewer there is only flat model.
Thanks a lot.
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Re: XRef with no materials

Postby jayroth » Fri May 11, 2018 4:39 pm

jayroth Fri May 11, 2018 4:39 pm
I use XREFs with materials all the time. What version of Octane are you using?
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Re: XRef with no materials

Postby aoktar » Sat May 12, 2018 1:08 am

aoktar Sat May 12, 2018 1:08 am
Did you tried with default parameters of xref?
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Re: XRef with no materials

Postby Mibu » Sun May 13, 2018 5:31 am

Mibu Sun May 13, 2018 5:31 am
Hi, i left everything as default. Here is screen. This screen is from octanedemo but at main computer I am using 3.08 and results are the same.
Attachments
xref.jpg
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Re: XRef with no materials

Postby jayroth » Sun May 13, 2018 4:29 pm

jayroth Sun May 13, 2018 4:29 pm
Please post your scene so we can take a look at it.
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Re: XRef with no materials

Postby Mibu » Mon May 14, 2018 5:10 am

Mibu Mon May 14, 2018 5:10 am
Here it is.
Attachments
Octane Xref.zip
(331.14 KiB) Downloaded 129 times
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Re: XRef with no materials

Postby niestudio » Tue May 15, 2018 2:04 am

niestudio Tue May 15, 2018 2:04 am
I'm on R17, and when I use Create > XRef > Add XRef and load your scene, it seems to work right.
Have things changed in R19 perhaps?

xref.jpg
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Re: XRef with no materials

Postby jayroth » Tue May 15, 2018 2:19 am

jayroth Tue May 15, 2018 2:19 am
Yep, I was suspicious when I saw the screen cap you posted, Mibu . You've used the legacy Xref, as opposed to the current system. If you follow the steps outlined by nietsudio, you should be good to go.
Last edited by jayroth on Tue May 15, 2018 4:58 pm, edited 1 time in total.
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Re: XRef with no materials

Postby Mibu » Tue May 15, 2018 4:35 am

Mibu Tue May 15, 2018 4:35 am
Ooooh, I see. Thanks a lot guys! Now it works!
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