Hey guys!
I've run into a pretty strange situtation with Octane's latest build (3.08 RC4), and I was wondering if anybody has had anything similar happened before.
I'm trying to render out a sequence with a deformed mesh (everything baked out, since I though maybe the deformers may have been causing an issue), and the sequence increases its render time massively in some middle frames (which doesn't actually change that much to justify any increase in render time), and suddenly it stops rendering in the middle of the sequence. It's supposed to last 50 frames, but it stops rendering in frame 26. It doesn't crash, it just stops, as if it was done.
Both project and render frame rates matches, and the frame range is set to the entire 50 frames
Plus, the last two frames are saved out with octane's info down at the bottom, as if they weren't actually finished (like the image I've attached below).
Has anybody run into something similar before?
Thanks a lot in advanced.
Cheers!
Alex