Hi all,
I have a question regarding the colors of x-particles in octane. I'm using a plane with a texture as emitting source in x-particles. So all the particles that are emitting are getting the colors of this texture. I use an octane tag on the x-particles emitter, and a sphere as particle that i drag into the particle field in the octane tag. If I want these to render in octane, I use the instance color node on the diffuse channel and emission channel of my 'octane particle' material. In that instance-color node i select my emitter as a source. So far so good. the particles rendering fine with the color of the texture in octane.
What I want to do is making trails with a x-particle trail generator, so that these trails get the same color from each particle. So i put an octane tag on the trail generator and render them as hairs. Then i put the same material with the instance-color node on the trails. Now If I render, all hairs have the same color, and the instance color doesnt do anything. Am I doing something wrong here? Anyone has a solution for this?
See my scene file in attachment.
Thx in advance!
J