I'm having a strange issue in 3.08-Test6.0 plugin for C4D where using one or all 4 network slaves results in this 4-quadrant split-screen render:
If I disable all slaves and only use my local GPU, renders as it should:
All of our slaves are either 1080 Ti or 1070s. Local machine is also 1080 Ti, all running Windows 10. I ran a bunch of other renders from a different project file prior to this just fine, so I'm suspecting it's a problem unique to the project. Vague, I know. Would share project file but is client sensitive. Just wondering if anyone has seen a similar glitch before?