Noise stops on textures ground

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Noise stops on textures ground

Postby pablocambronero » Wed Mar 14, 2018 1:37 pm

pablocambronero Wed Mar 14, 2018 1:37 pm
Hi there!

Im working on an animation and i have a noise issue on the ground, it suddenly stops when all objects are static.

I guess that the render stops calculating once there is no animation and repeats the same image over and over.

I would like to know which render option disable that, cause I didnt find any cache or similar in the octane render settings.

Thanks!
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Re: Noise stops on textures ground

Postby bepeg4d » Wed Mar 14, 2018 4:30 pm

bepeg4d Wed Mar 14, 2018 4:30 pm
Hi pablocambronero,
sorry but I have not understood your issue.
Do you mind to share some screenshots or, even better, the complete scene with assets?
You can send me a PM if the scene is confidential.
ciao Beppe
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Re: Noise stops on textures ground

Postby aoktar » Wed Mar 14, 2018 5:00 pm

aoktar Wed Mar 14, 2018 5:00 pm
Put a simple object which is not visible to camera and animate that. So renderer will find an update and restart the render on every frames.
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