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NORMAL + DISPLACE = BUG

PostPosted: Tue Feb 20, 2018 6:57 pm
by Flope
Hy Guys

I'm having a problem when I apply normal map to micros details combined with displace map.

One part is reversed, and the displace does not work, it looks like it cleans the object.

I have tested if it is the normal of the faces, but everything is correct.

I hope you can help me

regards

Image
https://imgur.com/1jjubYV

Image
https://imgur.com/1jjubYV

Re: NORMAL + DISPLACE = BUG

PostPosted: Tue Feb 20, 2018 10:02 pm
by TonyBoy
How about a view of the node editor?

Re: NORMAL + DISPLACE = BUG

PostPosted: Wed Feb 21, 2018 10:08 am
by bepeg4d
Hi,
In general, this kind of issues is related to flipped uvs.
OctaneRenderâ„¢ displacement is different from classic displacement, and is designed to have both major and micro detailed displacement in one go.
One limitation is that it needs proper ufolded uvs without overlappings.
Do you mind to share a screenshot of the uvs of the mesh?
Looking forward for your feedback,
ciao Beppe

Re: NORMAL + DISPLACE = BUG

PostPosted: Wed Feb 21, 2018 9:15 pm
by Flope
bepeg4d wrote:Hi,
In general, this kind of issues is related to flipped uvs.
OctaneRenderâ„¢ displacement is different from classic displacement, and is designed to have both major and micro detailed displacement in one go.
One limitation is that it needs proper ufolded uvs without overlappings.
Do you mind to share a screenshot of the uvs of the mesh?
Looking forward for your feedback,
ciao Beppe



Thanks beppe !

That was the problem, now I'll pay more attention to this step

And inverter all textures hahahah