Hi,
hopefully the title explains it all. I have a particle sim in Houdini, i've cached it and brought it into Octane, It's Alembic, with a few million particles, being read into Octane Scatter and is rendering great. Only problem – the look is heavily baed on the Cd (color diffuse) attribute that I was using in Houdini.
at 21 mins in this video https://vimeo.com/182543771 Rohan Dalvi shows a workaround in Houdini/Octane to color particles by generated color attributes. I know you can typically pick up particle attributes in Alembic, so was wondering if there was a way to emulate what Rohan is doing in C4D Octane, feels like I'm so close to do everything I need except the particle coloring.... Thanks so much !