Mix Mat in 3.08 test 6 broken?

Forums: Mix Mat in 3.08 test 6 broken?
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderator: aoktar

Mix Mat in 3.08 test 6 broken?

Postby jayroth » Wed Jan 17, 2018 11:51 pm

jayroth Wed Jan 17, 2018 11:51 pm
I am setting up a skin material in Octane 3.08 test6.0 using a glossy material and a specular material. If I apply either of the materials onto the mesh, I get the expected result. However, if I apply the mix material that contains the glossy and specular materials, the shading shows a harsh line splitting the mesh in half. I am stumped. I have also tried the new Uber material, same result. Any ideas?

CINEMA 4D_2018-01-17_15-45-07.png
Material 1

CINEMA 4D_2018-01-17_15-45-58.png
Material 2

CINEMA 4D_2018-01-17_15-46-45.png
Material 1 + Material 2 at 0.5 mix
CINEMA 4D_2018-01-17_15-46-45.png (254.14 KiB) Viewed 713 times
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D

Is it fast? Oh, yeah!
User avatar
jayroth
Licensed Customer
Licensed Customer
 
Posts: 393
Joined: Fri May 28, 2010 7:29 pm
Location: Orange County, CA, USA

Re: Mix Mat in 3.08 test 6 broken?

Postby jayroth » Wed Jan 17, 2018 11:56 pm

jayroth Wed Jan 17, 2018 11:56 pm
Found it. Displacement causes this. :(
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D

Is it fast? Oh, yeah!
User avatar
jayroth
Licensed Customer
Licensed Customer
 
Posts: 393
Joined: Fri May 28, 2010 7:29 pm
Location: Orange County, CA, USA

Return to Maxon Cinema 4D


Who is online

Users browsing this forum: No registered users and 14 guests

Tue Apr 23, 2024 10:16 am [ UTC ]