I'm having trouble getting the Octane Scatter object to use any sort of volume container. (VDB volume, or TFD voxels)
Is it able to do that?
I created a forest -- each tree with a TFD sim off of it. I have maybe 5 trees that I'm instancing 30-50 times, and I'm hoping to retain the volume container in those instances.
At first I thought maybe the issue was that I can't instance TFD voxels within the scatter object, so I converted them to VDB -- still no dice.
Any help is much appreciated!
Thank you.
Jesse