Page 1 of 1

Realflow and vertex maps

PostPosted: Thu Jan 11, 2018 3:41 pm
by schodt
Hi,

I'm doing an animated scene with multiple sources of paint beeing mixed together. I got a Realflow sequence with everything baked out as a bin sequence, imported it to C4D. However I can't seem to get the vertex map selections working. Check out the attached screenshot. On the left you can see how it is supposed to look, and on the right how it looks when rendering with Octane.

I have also attached the scene below.

https://www.dropbox.com/s/q23tqhz2g09cz ... t.zip?dl=0

Is there a workaround for this?

Re: Realflow and vertex maps

PostPosted: Thu Jan 11, 2018 6:24 pm
by aoktar
Did you assigned "Vertex Map" to any materials?

Re: Realflow and vertex maps

PostPosted: Fri Jan 12, 2018 7:12 am
by schodt
Hi Ahmet,

Yes all materials have the vertex map in "opacity". Any chance you could look at the file and see what is wrong?

Re: Realflow and vertex maps

PostPosted: Mon Mar 26, 2018 10:44 am
by lassinger
i am very interested in a answer here...!

Re: Realflow and vertex maps

PostPosted: Mon Mar 26, 2018 10:51 am
by aoktar
lassinger wrote:i am very interested in a answer here...!

I'm gonna answer when i come to this part. Still working on some fixes on different parts. Sorry

Re: Realflow and vertex maps

PostPosted: Mon Mar 26, 2018 1:05 pm
by lassinger
no stress on my part ... ;)
i know what you are doing for us all the time. thanks for that!

aoktar wrote:
lassinger wrote:i am very interested in a answer here...!

I'm gonna answer when i come to this part. Still working on some fixes on different parts. Sorry

Re: Realflow and vertex maps

PostPosted: Mon Mar 26, 2018 2:18 pm
by renderingz
the new reaflow vertex maps don't work yet > check the thread about 5 below this :)

Re: Realflow and vertex maps

PostPosted: Thu Mar 29, 2018 10:04 am
by stmclygin
Hi all have same problem, Vertex map and the opacity channel, when building the ocean shader...

Re: Realflow and vertex maps

PostPosted: Tue Oct 16, 2018 8:13 pm
by HuttonMiller3D
Has this been addressed yet? I've tried adding vertex maps generated by realflow to control opacity and then I tried it as the amount in a mix shader and neither are working.