Specular texture issue

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Specular texture issue

Postby ed_mciver » Mon Dec 18, 2017 5:28 pm

ed_mciver Mon Dec 18, 2017 5:28 pm
Hi everyone,

I've run into an issue that I need some advise on.

I am creating an animation that shows the different layers that go into the making of a bank card. In the animation each layer will build in finishing with a protective laminate layer.
This is where I run into my problem...

The laminate needs to sit on top of an object with a glossy material applied to but unfortunately the specular material comes out black. The object with the spec is not touching the glossy material shape, but if I move it further away then it begins to behave as expected. I really need these objects to fit as tight to each other for the animation to work.

My render settings are set to PT with a specular depth of 16. Fake shadows is also ticked in the texture. I have tried this with a flat object and an object with some depth.

I have attached some screen shots showing the positioning of the objects along with my render settings and the scene file. I am working to real world scale but have experienced the same issue scaling up the scene.

Any help would be greatly appreciated.

Cheers

Ed
Attachments
Spec shadow issue.zip
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Settings.JPG
View 2.JPG
Live Viewer 2.JPG
View 1.JPG
Live Viewer 1.JPG
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Re: Specular texture issue

Postby aoktar » Tue Dec 19, 2017 12:07 am

aoktar Tue Dec 19, 2017 12:07 am
Your scales are very small so you need smaller ray_epsilon(0.000001) to avoid errors. Also caustic_blur should be bigger, maybe 1.0 or near if you don't need caustics.
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