Is this the correct camera projection behavior?

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Is this the correct camera projection behavior?

Postby 1suky1 » Sat Dec 16, 2017 8:34 pm

1suky1 Sat Dec 16, 2017 8:34 pm
I am messing around with camera projection of imagetextures and I was wondering the result I'm getting is the correct behavior.

Image

As you can see the projection also appears on the back sides as well and IDK if it's suppose to be like that or not. I tried to get rid of it but haven't found any solutions.
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Re: Is this the correct camera projection behavior?

Postby bepeg4d » Tue Dec 19, 2017 4:50 pm

bepeg4d Tue Dec 19, 2017 4:50 pm
Hi 1suky1,
since it is a texture projection, why don’t you limit the material to the desired wall with a polygon selection, or by disconnecting the surface in a different object?
ciao beppe
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