Hi! I have been trying to render a scene that has about 500k tris and 900k disp tris. Every time I hit render, I get a failure due to running out of memory. I have rendered scenes with over 5M polys no problem, so this is super frustrating. I have tried deleting large objects and reducing polys, but nothing seems to work. Any Ideas on why this is happening???
Intel i7 6700k
Windows 10
16GB RAM
GTX 1070
GTX 1060
EDIT:
So after some digging I found its the textures that are filling the memory - nearly 4GB. I could go through and downscale every one of my textures, but is there a way actually in the node editor or settings somewhere to downsize the texture files from 4K to like 2K or 1K?