Shadow Catcher in Plugin version 3.07 R2

Forums: Shadow Catcher in Plugin version 3.07 R2
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Shadow Catcher in Plugin version 3.07 R2

Postby MontyVFX » Sat Dec 16, 2017 4:50 pm

MontyVFX Sat Dec 16, 2017 4:50 pm
Hello all,

I am having major difficulties trying to get the shadow catcher to work. Can someone help me sort this out? I want just the text with it's shadow on a separate pass so I can comp them individually. I am putting the text on render layer 2 and activating all the Render Layer options in the multipass settings.

Thanks for any help in advance.

Monty
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ShadowTestNEW.zip
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Last edited by MontyVFX on Sat Dec 23, 2017 2:54 pm, edited 1 time in total.
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Re: Shadow Catcher in Plugin version 3.07 R2

Postby BCres » Sat Dec 16, 2017 5:50 pm

BCres Sat Dec 16, 2017 5:50 pm
MontyVFX,

If you're using R19, I believe there is an issue with the current version of C4D and mutilpass not working. (It's noted on the first page of the thread for downloading Octane betas (3.08).

Aoktar mentioned somewhere it had been fixed, but we have to wait for Maxon to release the patch to the public.

If it's an earlier version of C4D, I can't help.

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Re: Shadow Catcher in Plugin version 3.07 R2

Postby MontyVFX » Tue Dec 19, 2017 2:15 pm

MontyVFX Tue Dec 19, 2017 2:15 pm
This is a gaping hole in this plugin. Shadow catching is the most basic of functionality that needs to work. I don't understand why a developer would want to release software with such a massive bug. It's destroys the legitimacy of Octane.
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Re: Shadow Catcher in Plugin version 3.07 R2

Postby BCres » Tue Dec 19, 2017 6:46 pm

BCres Tue Dec 19, 2017 6:46 pm
What I was pointing out is that this is a Maxon/C4D problem not the fault of the Octane plugin. It has been discussed on the forums in the releases area.
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Re: Shadow Catcher in Plugin version 3.07 R2

Postby aoktar » Tue Dec 19, 2017 9:40 pm

aoktar Tue Dec 19, 2017 9:40 pm
MontyVFX wrote:This is a gaping hole in this plugin. Shadow catching is the most basic of functionality that needs to work. I don't understand why a developer would want to release software with such a massive bug. It's destroys the legitimacy of Octane.

What do you mean "really" with bug or "major difficulties trying to get the shadow catcher to work"? Please explain your problem better.
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Re: Shadow Catcher in Plugin version 3.07 R2

Postby MontyVFX » Sat Dec 23, 2017 2:58 pm

MontyVFX Sat Dec 23, 2017 2:58 pm
My project file was not attached. But I have included it here. Please help getting this to work.
Attachments
ShadowTestNEW.zip
(91.3 KiB) Downloaded 155 times
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Re: Shadow Catcher in Plugin version 3.07 R2

Postby niestudio » Wed Dec 27, 2017 2:57 pm

niestudio Wed Dec 27, 2017 2:57 pm
Hi MontyVFX,
In your original post, you said you have the text on LayerID 2 with render layer enabled.
I downloaded your file, but see that the text is on Render Layer 1 (with all the other elements) and render layer is not enabled.
I moved the text to Layer ID2, enabled Render Layer - Black Shadows, and Render layer mask (ID2), and the results render as you desire.
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Re: Shadow Catcher in Plugin version 3.07 R2

Postby wecandance » Wed Feb 07, 2018 5:16 pm

wecandance Wed Feb 07, 2018 5:16 pm
Do they render or can you actually save them (automatically through picture viewer, all other options are irrelevant when rendering animation)?
I am running C4D19.024 / 3.07 R2 and it works in the LV but you can't save it to a file. EXR creates a channel but it stays black or white, respective of the shadow pass.
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Re: Shadow Catcher in Plugin version 3.07 R2

Postby aoktar » Wed Feb 07, 2018 5:49 pm

aoktar Wed Feb 07, 2018 5:49 pm
wecandance wrote:Do they render or can you actually save them (automatically through picture viewer, all other options are irrelevant when rendering animation)?
I am running C4D19.024 / 3.07 R2 and it works in the LV but you can't save it to a file. EXR creates a channel but it stays black or white, respective of the shadow pass.

Did you read this warning?
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