Texture projection onto clones/make texture stick

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Texture projection onto clones/make texture stick

Postby miroklasinc » Wed Dec 13, 2017 9:27 pm

miroklasinc Wed Dec 13, 2017 9:27 pm
hi there,

trying to project some bold type texture onto a grid array cloner, basically a wall made from x by x clones.
now I want to rotate those clones by 180deg at some point, the type is supposed to be on the backside of the clones and becomes fully visible once the rotation is completed.
found this reference:
b0acc9669686a7d1bfe9d275ae9db4e2.jpg


is it possible to project the texture onto the clones and then make it stick so it follows the rotation of the cubes?
quite easy to do in c4d but not sure how to do it in octane.

thanks in advance!
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Re: Texture projection onto clones/make texture stick

Postby aoktar » Wed Dec 13, 2017 9:32 pm

aoktar Wed Dec 13, 2017 9:32 pm
It should be same as you do in standard way. Have you tried somethings?
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Re: Texture projection onto clones/make texture stick

Postby miroklasinc » Wed Dec 13, 2017 9:34 pm

miroklasinc Wed Dec 13, 2017 9:34 pm
I'm about to try it the usual way, wasn't aware that it should be working like this tbh, that's great!
I'll give it a shot right away and report! thank you aoktar!
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Re: Texture projection onto clones/make texture stick

Postby miroklasinc » Wed Dec 13, 2017 9:42 pm

miroklasinc Wed Dec 13, 2017 9:42 pm
ok just tried, the projection works fine, set it to PERSPECTIVE, dragged the projection camera in and set the position to WORLD SPACE, then applied the material to the cloner.
the type is visible but it's currently on every single clone instead of being projected over all of them.
any clues?

EDIT

I should have mentioned that I have another material underneath that colorizes the clones using a random color node in combination with a gradient. if I remove this material and just use the projected one it works. is there a way to combine the two?

also, I set the Fix texture mode in the cloner to straight, but it doesn't follow rotation unfortunately
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Re: Texture projection onto clones/make texture stick

Postby miroklasinc » Thu Dec 14, 2017 6:35 pm

miroklasinc Thu Dec 14, 2017 6:35 pm
any clues on how to tackle this aoktar?
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Re: Texture projection onto clones/make texture stick

Postby aoktar » Thu Dec 14, 2017 6:43 pm

aoktar Thu Dec 14, 2017 6:43 pm
I couldn't understand what you mean. Use uvw mapping on your wall and texture will not float on wall.
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Re: Texture projection onto clones/make texture stick

Postby miroklasinc » Thu Dec 14, 2017 6:56 pm

miroklasinc Thu Dec 14, 2017 6:56 pm
in the object manager the material projection is set to UVW, inside the material I set the texture projection to PERSPECTIVE because I want the type image to be projected across all the cubes in the cloner.
not sure how to tackle this, appreciate any help!
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Re: Texture projection onto clones/make texture stick

Postby miroklasinc » Thu Dec 14, 2017 7:05 pm

miroklasinc Thu Dec 14, 2017 7:05 pm
this is the array of cubes:
2017-12-14 11_02_25-CINEMA 4D R18.057 Studio (RC - R18) - [yousee_frame_styles_002.c4d _] - Main.png


this is the text that gets projected onto the cubes:
2017-12-14 11_02_39-CINEMA 4D R18.057 Studio (RC - R18) - [yousee_frame_styles_002.c4d _] - Main.png


can it still be made stuck to the cubes even though it's camera projected within the octane material?
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Re: Texture projection onto clones/make texture stick

Postby aoktar » Thu Dec 14, 2017 7:35 pm

aoktar Thu Dec 14, 2017 7:35 pm
miroklasinc wrote:can it still be made stuck to the cubes even though it's camera projected within the octane material?

No of course. You need to use c4d projections and convert to uvw map.
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Re: Texture projection onto clones/make texture stick

Postby miroklasinc » Thu Dec 14, 2017 8:11 pm

miroklasinc Thu Dec 14, 2017 8:11 pm
oh I see, will give this a shot shortly, thank you!!
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