by Pownie » Wed Dec 13, 2017 8:17 pm
Pownie
Wed Dec 13, 2017 8:17 pm
This always happens, when I use a specular material on a plane and that plane intersects with another object. What is it called and is there any way to not get it? It gets better when I turn up the resolution of the displacement shader, but it's still there when using an 8k image. Attached is a small jpg, transmission of material purple to make it easier to see.
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- test otoy.jpg (65.95 KiB) Viewed 819 times