Baking height map from texture?

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Baking height map from texture?

Postby Pownie » Sun Nov 19, 2017 1:25 pm

Pownie Sun Nov 19, 2017 1:25 pm
Ok, so I'm probably too dumb to understand the manual, but can someone please share with me how exactly to bake a height map from a plane with a material with displacement on top in Octane?
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Re: Baking height map from texture?

Postby bepeg4d » Mon Nov 20, 2017 5:38 pm

bepeg4d Mon Nov 20, 2017 5:38 pm
Hi Pownie,
currently you cannot bake the displacement with Material passes, but only the Tangent Normal pass.
You need to use an orthographic camera to obtain a Z-depth pass useful for displacement.
Look at this old discussion:
viewtopic.php?f=78&t=39376&p=183626&hilit=z+depth+displacement#p183626
ciao beppe
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Re: Baking height map from texture?

Postby Pownie » Tue Nov 21, 2017 9:47 am

Pownie Tue Nov 21, 2017 9:47 am
Thanks for replying!

However, it says I'm not authorized to read the forum? :|
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Re: Baking height map from texture?

Postby bepeg4d » Tue Nov 21, 2017 2:33 pm

bepeg4d Tue Nov 21, 2017 2:33 pm
Hi Pownie,
sorry, my fault, I have not noticed that was from one of our internal discussion.
Anyway, here is a cople of example textures obtained with the Zdepth pass and annorthographic camera, with just a little correction of levels in PS:
2B2E766A-333B-434B-A229-C7FABC4649AC.png

A690A05A-E746-4CE7-9B5D-302FA41B4D8E.jpeg

2940199B-5DB5-4A91-A865-8B69467544E7.jpeg

FEAC214A-5A66-44C2-9D26-D5CB30F54FED.png

1D41C6CF-805C-47A2-AC2D-ECD522DBC26C.jpeg

ciao beppe
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Re: Baking height map from texture?

Postby Pownie » Wed Nov 22, 2017 12:06 pm

Pownie Wed Nov 22, 2017 12:06 pm
Cheers, appreciate it!
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