Okay, sorry for blowing up the forums this week, my schedule has had me on projects that keep presenting obstacles in octane and there's no way around, only through!
This issue is very simple, at least a few times a week Octane gets hung up on the updating step. I can save and interact with the project, but the render is stuck updating FOREVER, black screen - see attached. I am forced to quit C4D via the task manager and start over if I wish to attempt to render successfully to the Picture Viewer again. I can tolerate this a few times a week, but this latest scene is causing Octane to lockup on updating every other time I send it to render in the PV. I have noticed that the times it renders successfully, it exports materials (takes like 5 seconds), then updates (takes 1-3 seconds) and then starts rendering. On the occasions that it gets locked up, it skips the exporting materials step and goes straight to the updating step which lasts indefinitely. I have noticed that the times it locks up I have just updated the Live Viewer a few moments before sending to the Picture Viewer. It's like it doesn't want to export the materials again because it just did in order to render to the Live Viewer.
The scene is super simple, it's two objects basically. It's a figurine of a WWII aircraft, sitting on a map which is just a plane with a semi-elaborate texture I put together in Substance Designer. Both textures (plane and map) are using normal, roughness, and diffuse maps, while the map is also using displacement. Could one of these textures be the thing that keeps clogging the pipeline?
Attached is an image of the scene I am trying to render and then an image of it stuck on the updating step of the very same scene just moments after. All I did in between was change the camera imager on my Octane camera and preview that via the Live Viewer. Any ideas are appreciated, because this is really throttling progress on the project.
Thanks for your time,
-Ben