Hello,
lately I have been working in quite complicated scenes with 30-50 materials.
I often find myself waiting quite long for the material previews to update.
And the texture manager runs very slow in these large scenes.
What triggers octane to update all materials?
Sometimes I make a change in one texture and octane goes through and updates all materials in the scene.
Is there any way I can control or disable the material updates?
I have lowered the material preview samples and turned off "use octane for opengl previews".
Do you have any general tips on how to speed up my workflow when working with many materials in one scene?